Updated Game for PC Shadow Gambit the Cursed Crew

Stealth in gaming is such a hit-and-miss thing for me; I love the concept but it’s very much a Matter of when it works it works. It’s a mechanic that’s often shoe-horned into a title it doesn’t belong in. We’ve all played those games where we’ve hit a horrible, totally out-of-place, stealth section that doesn’t make the slightest bit of sense to anything else we’re doing. It’s a death judgment to any kind of genuine flow the game has built up and just serves as an annoying speed bump. Unfortunately, what this can also serve to do is put us off stealth mechanics in general and this is a crying shame when there are some awesome stealth-based games out there that are totally worthy of recommendation. In these Matters sneaking about the place offing enemies in creative ways from the shadows is a joy. Now what does this have to do with anything? Well, the game we’ll be having a sneaky peek at today is Shadow Gambit: The Cursed Crew. It’s already one to watch and it’s not even out yet.

I’m very glad to have been given the demo of this brilliant RTS/Stealth hybrid. At the same time, I’m very sad that I’m not able to play the entire thing right away because I’m, having far too much fun and don’t want it to end. Good things to those who wait and all that but in this Matter, I don’t want to. I could actually finish this preview there, but “play it, it’s good” is a wee bit lazy so I suppose I should elaborate.

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Stealth in gaming is such a hit-and-miss thing for me; I love the concept but it’s very much a Matter of when it works it works. It’s a mechanic that’s often shoe-horned into a title it doesn’t belong in. We’ve all played those games where we’ve hit a horrible, totally out-of-place, stealth section that doesn’t make the slightest bit of sense to anything else we’re doing. It’s a death judgment to any kind of genuine flow the game has built up and just serves as an annoying speed bump. Unfortunately, what this can also serve to do is put us off stealth mechanics in general and this is a crying shame when there are some awesome stealth-based games out there that are totally worthy of recommendation. In these Matters sneaking about the place offing enemies in creative ways from the shadows is a joy. Now what does this have to do with anything? Well, the game we’ll be having a sneaky peek at today is Shadow Gambit: The Cursed Crew. It’s already one to watch and it’s not even out yet.

I’m very glad to have been given the demo of this brilliant RTS/Stealth hybrid. At the same time, I’m very sad that I’m not able to play the entire thing right away because I’m, having far too much fun and don’t want it to end. Good things to those who wait and all that but in this Matter, I don’t want to. I could actually finish this preview there, but “play it, it’s good” is a wee bit lazy so I suppose I should elaborate.

I don’t recall playing a stealth game that’s also a real-time strategy before. Most games in this genre want you to finish everything using tactics and guile. This is usually about clearing a map of enemies while fulfilling an objective. I know I don’t need to tell you what an RTS is but it’s important for comparison here. In this Matter, we’re not being asked to finish all of the enemies on the map. This is about picking the best way through a peril situation and completing an objective without being caught. Think Hitman but with a team of characters in an isometric setting. For me, at least, this is a really refreshing way to play. It’s a lot of fun too, which is obviously quite important.

We’re not at release yet so I can’t tell you a vast amount about the story. In Shadow Gambit: The Cursed Crew you’ll be taking on the role of Afia Monicato, (initially at least,) as she joins the crew of The Red Marley, a very haunted, (and scarily alive,) ghost ship. Treasure will be sought and adventure had but there’s also the matter of a bunch of pesky Inquisitors who are in your way and have a real distaste for cursed souls like yourself. The first act of this really intriguing adventure sees us freeing the ship from Inquisitorial control, and taking control of some of its crew. Here we learn the basics in terms of how the game works and start getting to grips with a really useful ability granted by the ship. Importantly this really does feel like the first act of the game. The fact that this is also the tutorial comes second as it’s very nicely masked. Obviously, you need to learn the controls and what you’re doing but too many tutorials are slow and laborious and don’t have any impact on the story. Here we get right into the action and learn as we go, which is always nice to see.

To aid you The Marley can take snap-shots of time. This means that if you screw up you can reload and choose a point from about four stored memories to jump back to. Importantly, this is an ability that you control, so you need to use your strategic brain and choose the most opportune moments to remember. If you save a bunch of memories in spaces that land you in peril situations or unhelpful ones, that’s entirely your doing. What this means is that you won’t have to keep going back to the start of a level each time you fluff up, assuming you’re using this ability wisely, of course.